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From "what's a terminal?"

You'll ship a real app. In 10 days.

You've never written a line of code. By the end of day ten you'll have a working booking platform, on the web and on your phone, that you built yourself.

A student holding a laptop and a phone, both running the booking app they built, surrounded by floating app screens
A student gesturing at a row of screens that grow from a rough wireframe on the left into a finished app on the right

How it works

You describe it. Claude builds it. You decide what happens next.

That loop is the whole job, and ten days is enough time to get good at running it.

  1. Say what you want, in plain English

    No syntax to learn. "Customers should be able to pick a time slot and pay." That's a valid instruction.

  2. Claude writes the code

    Files appear and the app updates while you watch. Every day has the exact prompts to type, ready to copy.

  3. You check it and say what to change

    You test it, you find what's broken, and you decide what comes next. Claude won't do this bit for you.

The idea

You are not learning to code.You are learning to direct.

Most courses hand you syntax and hope a product appears at the end. This one is the other way round. You decide what gets built and why. Claude writes the code. You read what came back, test it, and say what to change.

What a machine is now good at

  • Syntax and boilerplate
  • Wiring services together
  • Remembering the exact command

What still takes a person

  • Judgement about what to build
  • Sequencing the work
  • Knowing when something is wrong

Those three are what these ten days train you in.

The project

One real product, start to finish

A services booking platform. Customers find professionals, book a slot, and pay. Professionals manage their availability and their bookings. You build all of it.

Day 02

Customer home

Search professionals, see ratings, book a slot.

Day 04

Provider dashboard

Manage availability, confirm bookings, track earnings.

Day 04

Booking flow

Pick a date, choose a slot, pay, get confirmed.

Day 07

Mobile app

The same backend, running natively on your phone.

The tools you'll be using

These are industry standard. All free to start, and all worth having on your CV.

  • Next.jsThe website
  • SupabaseDatabase and login
  • ExpoThe mobile app
  • RazorpayPayments
  • VercelPutting it live
  • GitHubSaving your work

The plan

The 10 days

Two hours a session. Every day ends with something that works, so you're never more than one session away from seeing progress.

  1. Setup

    Before we start

    Accounts and tools ready before the first session.

  2. Terminal, Git, deploy

    Live link

    Your first project, live on the internet by the end of the day.

  3. Design and fake data

    Clickable

    Every screen built and clickable, before any database exists.

  4. Database and login

    Real accounts

    Real people can sign up and log in.

  5. Booking engine

    It books

    Availability, slot locking, and both dashboards working end to end.

  6. Build lab

    Your idea

    Catch up, then plan an app of your own with the instructor in the room.

  7. Money and messages

    It takes money

    Payments flow through. Confirmation emails go out.

  8. Mobile app

    On your phone

    The same product, running on your own phone.

  9. Polish and debugging

    Unstuck

    Loading, empty and error states. Reading errors without fear.

  10. Build lab

    Pre-flight

    Everything checked against the pre-launch list.

  11. Ship it

    Shipped

    Live links, and the first screen of your own idea.

The material

What's written down so far

This cohort hasn't run yet, so there are no student numbers to show you. Here's what exists today instead, all of it countable.

10Days

Two hours each, live

60Written pages

A companion to every session

35Session pages

Four for each day of the course

5Agents

Installed and yours to keep

What you get

No testimonials yet. This cohort is new.

So instead of quotes from people you can't check, here's exactly what's in the box. All of it exists right now.

Every prompt, word for word

The exact text to type, ready to copy and paste.

A "when it breaks" page every day

The five most likely failures for that day, each with the exact fix.

Five agents

Product brief, screen builder, database, fix-it, and ship. Installed and yours to keep.

A written companion to every session

Miss a day and read it instead. Nothing lives only in the live call.

Lifetime access

Including updates as the tools change.

A repeatable checklist

The process for starting your next project after this one ends.

Before you build

Four Claude Projects for working out what to build

Building is the fast part now. Working out what deserves to be built is the slow part, so you get a Claude Project set up for each step of it, in the order you need them.

  1. Ideation

    Turn a vague hunch into one specific idea, by being asked the questions you would not have thought to ask yourself.

  2. Market research

    Find who already does this, what they charge, and where the gap is, before you commit ten days to it.

  3. Validation

    Pressure test the idea against real people and real objections, so you find the problems now rather than at launch.

  4. User experience

    Work out the screens, the flow and what happens when things go wrong, before a line of code exists.

These sit alongside the five agents you install during the course, and they stay yours afterwards for the next idea.

Who it is for

Built for people who were told they'd missed the boat

Three students working on laptops around floating interface panels, one raising a hand to ask a question

Who it is for

Designers

You know Figma and you know user flows. Ship the real thing without a handoff.

Career switchers

Marketing, sales, ops, finance. You solve problems daily. Build the tools you wish existed.

Founders and PMs

Stop waiting for a technical co-founder. Build the first version yourself.

Students and freshers

Finish with something live you can show people.

Who it is not for

  • Developers already shipping production code. This will move too slowly for you.
  • Anyone looking for a no-effort shortcut. You still show up and do the work.
  • People who want to memorise syntax. You'll be learning product thinking here.

After Day 10

You leave with the thing, not a certificate

A live URL anyone can open. An app file you can put on your phone. A GitHub repository with your name on every commit.

And the part that outlasts the course: a written process for starting the next one on your own.

  • A working web app, deployed and public
  • A mobile app running on a real phone
  • The five agents, installed and yours
  • A repeatable checklist for your next idea
A student standing on ascending steps built from app screens, holding up a phone running their finished app

What it costs

One fee, ten seats

One price, paid once. Everybody in the room gets the same thing, and there's no premium version holding anything back.

₹10,000

One payment, for the whole course

  • All ten live days, two hours each
  • A room capped at 10 people
  • All 60 written pages, yours for life
  • The five agents, installed and yours to keep
  • Four Claude Projects for ideation, research, validation and UX
  • Every prompt, word for word
  • Updates as the tools change
Join the next cohort

Paid in full

One payment. Instalments aren't offered.

Non-refundable

The seats are capped, so a booked seat is one nobody else can take. Ask us anything you're unsure about before you pay.

What else you'll spend

GitHub, Supabase, Vercel, Expo and Razorpay in test mode all have free tiers, and the course is built to stay inside them. The one paid tool is a Claude subscription, which you take out on day 1.

Questions

The things people ask before signing up

None. The course assumes you've never written a line. Day 1 covers what a terminal is, how to run a command, and what Git does, all explained in plain English.

Next step

Join the next cohort

Two fields to start. Leave your details and we'll write back with the dates and the fee.

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  • No payment now, and no card details
  • A reply from a person within two working days
  • Any laptop works, Mac or Windows

Your details go to the course organiser and nobody else. We won't add you to a newsletter or sell them on, and you can ask us to delete them whenever you like.

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